| Pages: [1] 2 3 4 |
1. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
CCP, what you are doing here is adding a heap of training time unto new players who haven't trained Destroyers and Battlecruisers. This will pad out the gameplay longer than it has to be and subsequently drive away new players. Do NOT go through...
- by Cid SilverWing - at 2013.02.09 06:43:00
|
2. Crew - in Player Features and Ideas Discussion [original thread]
Capsules were made to reduce crew. Don't introduce into gameplay what was made obsolete in lore. Also this idea has been done to death. -1
- by Cid SilverWing - at 2012.12.07 10:32:00
|
3. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Problem - Unified Inventory. ROLLBACK. Why is it so hard to understand? No sane player can endorse this epic failure. Stop ignoring the complaints and FIX IT ALREADY.
- by Cid SilverWing - at 2012.09.19 10:45:00
|
4. 2 X training time - in Player Features and Ideas Discussion [original thread]
Turns EVE into Pay 2 Win No.
- by Cid SilverWing - at 2012.09.19 10:34:00
|
5. Ore. Simplified. - in Player Features and Ideas Discussion [original thread]
+1 because I hate bloated mathematical graphs in Excel to calculate all this
- by Cid SilverWing - at 2012.09.19 09:56:00
|
6. The 1 billionth post about Uni Inv - in EVE General Discussion [original thread]
Nope. Everything must be read in full.
- by Cid SilverWing - at 2012.09.14 21:31:00
|
7. The 1 billionth post about Uni Inv - in EVE General Discussion [original thread]
CCP RubberBAND wrote: A few points to this. You could open the Primary Inventory window, shift click on the windows you would like and then just deal with those. To further clarify this type of functionality we have specifically done a few thin...
- by Cid SilverWing - at 2012.09.14 21:24:00
|
8. The 1 billionth post about Uni Inv - in EVE General Discussion [original thread]
The reason things take longer are pretty much covered in the points I repeated above, and more that are covered in the original thread. Opening all the inventory windows you need is much more time-consuming now, and it involves messing with inven...
- by Cid SilverWing - at 2012.09.14 21:24:00
|
9. The 1 billionth post about Uni Inv - in EVE General Discussion [original thread]
CCP. This has gone on long enough. I was doing my obligatory surfing of the threadnaughts concerning the Unified Inventory (the biggest failure since the Jita riots), and found 1 particular pilot had written out a number of -extensively- well-de...
- by Cid SilverWing - at 2012.09.14 21:22:00
|
10. The 1 billionth post about Uni Inv - in EVE General Discussion [original thread]
CCP RubberBAND wrote: It used to be two clicks, it is now also two clicks (albeit one with a shift). You could also use the tree view (which follows the same layout as the right click menu used to) and open the fuel bay as soon as you make the s...
- by Cid SilverWing - at 2012.09.14 21:22:00
|
11. For the Love of Marauders - in Player Features and Ideas Discussion [original thread]
Do we even need a purely PvE class of ships? Marauders are 1 billion with reduced sensor strength (itself not supposed to be an issue against rats, but go and try killing Guristas), a tractor bonus made obsolete by the Noctis and an utterly useles...
- by Cid SilverWing - at 2012.09.14 20:31:00
|
12. smartbomb ships - in Player Features and Ideas Discussion [original thread]
Or how about give Smartbombs bigger base range beyond 6 km (battleship size)?
- by Cid SilverWing - at 2012.09.14 20:19:00
|
13. Bring back learning skills. - in Player Features and Ideas Discussion [original thread]
Valkyriy wrote: A different approach to learning Each field for example drone guns ships indy should have a degree . break down guns by faction also,,,,,,,1 - 5 each level increasing training time of that by a certain percentage.. More a pers...
- by Cid SilverWing - at 2012.09.14 20:17:00
|
14. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Only the first 4 pages had responses from CCP'ers. They are deliberately ignoring legitimate complaints about a genuinly unworkable change that desperately needs to be rolled back to the system that actually worked. CCP, you are being childish now.
- by Cid SilverWing - at 2012.09.14 19:42:00
|
15. No Eve Player Should Miss This Article - in EVE General Discussion [original thread]
Classic case of scrub. Goon whines that hisec ganking isn't easy enough. If EVE didn't have miners, PvP'ers would be forced to do the mining themselves or biomass themselves and uninstall. Miners need PvPers and PvPers need miners. If there's no...
- by Cid SilverWing - at 2012.08.28 12:41:00
|
16. Spelling lessons for CCP - in EVE General Discussion [original thread]
I noticed a fair share of typos in many module/ship descriptions myself, but you're not looking at those when you're silently cursing the f'ers that just ganked you on the 5x bubbled gate to nullsec.
- by Cid SilverWing - at 2012.08.28 12:10:00
|
17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Cloak Disruption Field Upon firing, offlines and disables all cloaking within 250km of the host ship for X minutes, cannot refire for Y minutes, like a mini-Doomsday. High Slot module, only fits to a specialized Battleship. There's nothing in EV...
- by Cid SilverWing - at 2012.08.22 03:56:00
|
18. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Splitting any skills = worst design choice no matter how you look at it. Combine skills instead, de-specialize the menial things. Which means, as stated in one example, removing Heavy Assault Ships prerequisite for Command Ships and so on. Also g...
- by Cid SilverWing - at 2012.07.24 03:25:00
|
19. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
I've said this many times before, as have other people, I'm sure, and I'll say this again. Roll. Back. To. Old. Inventory. The Unified Inventory causes nothing but problems - it's laggy, it doesn't give me the oversight I need, looting is n...
- by Cid SilverWing - at 2012.07.21 02:02:00
|
20. Combine Unified Inventory with Assets - in Player Features and Ideas Discussion [original thread]
NO! Unified Inventory is enough of a mess as it is without also messing with the Assets window! Stop fixing what isn't broke! -9001
- by Cid SilverWing - at 2012.07.21 01:47:00
|
| Pages: [1] 2 3 4 |
| First page | Previous page | Next page | Last page |